Currently operating as the Technical Art Director at Level Ex, I have over two decades of experience working in the film, television, and interactive arts field. A graduate of Columbia College Chicago and Animation Mentor, I've enjoyed working on a variety of projects in various roles. Comfortable in both small teams and large, my knowledge of scripting is often employed in the development of tools for fellow artists and automating large processes. At my core, I am a problem solver and a storyteller.
Some of the film and television I've worked on include Gnomeo & Juliet, and the History Channel's Human Weapon. Notable work in the video game field include Bioshock, Saints Row IV, WWE Immortals, Mortal Kombat vs DC Universe, Blitz the League II, Prey, The Conduit, and Stubbs the Zombie. My roles in these projects have included animator, technical artist, mocap artist, actor, director, writer, and team leader. Most recently I've begun offering my expertise as a mocap consultant.
Outside of the professional environment, I enjoy gaming of all varieties, stage acting, science fiction media, and photography.
Bioshock
Motion Capture, Animation
WWE Immortals
Animation, Motion Capture, Technical Art
Saints Row IV & Enter the Dominatrix
Cinematics, Environments
Gnomeo & Juliet
Motion Capture, Animation, Acting
Guilty Party
Animation, Facial Animation
Avengers Initiative
Animation, Motion Capture, Acting
Human Weapon
Motion Capture, Animation
The Path to Luma
Lead Animator, Motion Capture, Acting, Technical Art
Prey
Motion Capture, Animation, Acting
NHL 2K3
Motion Capture
Stubbs the Zombie in Rebel Without a Pulse
Motion Capture, Animation, Acting
Call of Duty 2: Big Red One
Motion Capture
Mortal Kombat vs. DC Universe
Facial Animation
Zoombies: Animales de la Muerte!
Animation
Batman: Arkham City Lockdown
Animation, Technical Animation
Blitz: The League II
Motion Capture, Animation
Kinect Star Wars
Cinematics, Tech Art, Animation
The Conduit
Motion Capture, Animation, Acting, Conlang
Nicktoons MLB
Technical Animation, Tech Art, Animation
In Real Life 2, Episode 8
Motion Capture, Animation, Rendering
Hunter: The Reckoning: Redeemer
Motion Capture
NBA Ballers: Chosen One
Motion Capture, Animation
Victorious: Taking the Lead
Motion Capture
Leisure Suit Larry: Magna Cum Laude
Motion Capture, Graphic Art
Nickelodeon Fit
Motion Capture, Technical Art
Hunter: The Reckoning: Wayward
Motion Capture
Golden Tee 2005
Motion Capture, Animation
Nickelodeon Dance
Motion Capture
The Conduit 2
Motion Capture, Animation, Acting
Flame-Sim
Motion Capture
NBA Inside Drive 2004
Motion Capture
Victorious: Time to Shine
Facial Animation, Motion Capture
This represents a portion of the projects I have worked on.
If your project could benefit from motion capture, I am available for motion capture and performance capture consultation. With access to a professional-grade mocap system and decades of experience, I'm capable of providing a complete solution. Please contact me to to discuss details.