Dustin J Carroll
  • About

    Currently operating as the Technical Art Director at Level Ex, I have over two decades of experience working in the film, television, and interactive arts field. A graduate of Columbia College Chicago and Animation Mentor, I've enjoyed working on a variety of projects in various roles. Comfortable in both small teams and large, my knowledge of scripting is often employed in the development of tools for fellow artists and automating large processes. At my core, I am a problem solver and a storyteller.

    drone

    Some of the film and television I've worked on include Gnomeo & Juliet, and the History Channel's Human Weapon. Notable work in the video game field include Bioshock, Saints Row IV, WWE Immortals, Mortal Kombat vs DC Universe, Blitz the League II, Prey, The Conduit, and Stubbs the Zombie. My roles in these projects have included animator, technical artist, mocap artist, actor, director, writer, and team leader. Most recently I've begun offering my expertise as a mocap consultant.

    Outside of the professional environment, I enjoy gaming of all varieties, stage acting, science fiction media, and photography.

    dustin@dustinjcarroll.com • Mobile: 847-773-5259 • Download Résumé© 2025
  • Résumé
    ▼ EDUCATION
    • AnimationMentor.com

      Diploma in Advanced Character Animation Studies, 2007

    • Columbia College, Chicago

      Bachelor of Arts in Film & Video, 2004

    • Elgin Community College

      Associate Degree, 2001

    ▼ WORK EXPERIENCE

    Level Ex: September 2022 - Current

    Technical Art Director

    • Lead the tech art department
    • Research and develop tools, shaders, and project architecture
    • Advise current and future tech art needs

    Light & Wonder (formerly Scientific Games): November 2015 - September 2022

    Senior Advanced Technical Artist

    • Lead the Chicago office tech art department
    • Develop technical artist role and define future hiring practices for position
    • Support artists and programmers in Unity best practices
    • Research and develop tools, shaders, and project architecture
    • Advise current and future hardware needs

    College of Computing & Digital Media, DePaul University: September 2013 - August 2022

    Motion Capture Instructor

    • Introduce students to motion capture process and software
    • Provide guided learning via hands-on, demonstrative, group, and individual activities
    • Research and consult on hardware and software upgrades

    Phosphor Games: September 2014 - September 2015

    Senior Technical Animator

    • Maintain motion capture hardware, automate motion capture pipeline, and improve data quality
    • Organize projects and develop pipelines for game engine asset integration
    • Oversee animation, motion capture adjustment, and art tool development across various software
    • Projects include WWE Immortals, Heroes Reborn: Gemini, and The Path to Luma

    Red Eye Studio | High Voltage Software: July 2002 - September 2014

    Mocap Tech Director | Mocap Studio Director

    • Manage and train mocap artists, technical artists, and animators
    • Maintain and operate all mocap hardware and software
    • Develop and maintain art tools, including automation of pipeline functions
    • Troubleshoot artistic and technical issues, including third-party tools
    • Setup and manage cinematics, including lighting, rendering, compositing, and render farm management
    • Act as lead of mocap shoots, tracking and cleaning data, retargeting, and animation
    • Projects include Bioshock, Saints Row IV, Gnomeo & Juliet, Prey, and Stubbs the Zombie
    ▼ SKILLS
    • Unity
    • Unreal Engine
    • Visual Studio
    • Perforce
    • SVN
    • C#
    • Python
    • Cg
    • MEL
    • Maxscript
    • Maya
    • MotionBuilder
    • 3D Studio Max
    • Photoshop
    • After Effects
    • Vicon Blade
    • HSL
    • Optitrack's Motive
    • Xsens's MVN
    • Photography
    • CAD
    • Acting
    ▼ ACHIEVEMENTS
    • Mensa
    • Unity Certified Developer
    • Unity Certified Expert Gameplay Programmer
    • Unity Certified 3D Artist
    • Development Team for Unity Certified Expert Technical Artist: Shading & Effects exam (2017)
    • Development Team for Unity Certified Expert Technical Artist: Rigging & Animation exam (2017)
    • Development Team for Unity Certified Expert Gameplay Programmer courseware (2018)
    • Development Team for Unity Unity 3D Artist practice exam (2020)
    • Development Team for Unity Expert Gameplay Programmer exam (2020)
    • Development Team for Unity Certified Programmer practice exam (2020)
    • Development Team for Unity Professional Artist exam (2021)
    • Development Team for Unity Professional Programmer exam (2021)
    dustin@dustinjcarroll.com • Mobile: 847-773-5259 • Download Résumé© 2025
  • Demo Reel
    Shot Breakdown • Music Source
    dustin@dustinjcarroll.com • Mobile: 847-773-5259 • Download Résumé© 2025
  • Projects
    DTE

    Bioshock
    Motion Capture, Animation

    DTE

    WWE Immortals
    Animation, Motion Capture, Technical Art

    DTE

    Saints Row IV & Enter the Dominatrix
    Cinematics, Environments

    DTE

    Gnomeo & Juliet
    Motion Capture, Animation, Acting

    DTE

    Guilty Party
    Animation, Facial Animation

    DTE

    Avengers Initiative
    Animation, Motion Capture, Acting

    DTE

    Human Weapon
    Motion Capture, Animation

    DTE

    The Path to Luma
    Lead Animator, Motion Capture, Acting, Technical Art

    DTE

    Prey
    Motion Capture, Animation, Acting

    DTE

    NHL 2K3
    Motion Capture

    DTE

    Stubbs the Zombie in Rebel Without a Pulse
    Motion Capture, Animation, Acting

    DTE

    Call of Duty 2: Big Red One
    Motion Capture

    DTE

    Mortal Kombat vs. DC Universe
    Facial Animation

    DTE

    Zoombies: Animales de la Muerte!
    Animation

    DTE

    Batman: Arkham City Lockdown
    Animation, Technical Animation

    DTE

    Blitz: The League II
    Motion Capture, Animation

    DTE

    Kinect Star Wars
    Cinematics, Tech Art, Animation

    DTE

    The Conduit
    Motion Capture, Animation, Acting, Conlang

    DTE

    Nicktoons MLB
    Technical Animation, Tech Art, Animation

    DTE

    In Real Life 2, Episode 8
    Motion Capture, Animation, Rendering

    DTE

    Hunter: The Reckoning: Redeemer
    Motion Capture

    DTE

    NBA Ballers: Chosen One
    Motion Capture, Animation

    DTE

    Victorious: Taking the Lead
    Motion Capture

    DTE

    Leisure Suit Larry: Magna Cum Laude
    Motion Capture, Graphic Art

    DTE

    Nickelodeon Fit
    Motion Capture, Technical Art

    DTE

    Hunter: The Reckoning: Wayward
    Motion Capture

    DTE

    Golden Tee 2005
    Motion Capture, Animation

    DTE

    Nickelodeon Dance
    Motion Capture

    DTE

    The Conduit 2
    Motion Capture, Animation, Acting

    DTE

    Flame-Sim
    Motion Capture

    DTE

    NBA Inside Drive 2004
    Motion Capture

    DTE

    Victorious: Time to Shine
    Facial Animation, Motion Capture

    
    

    This represents a portion of the projects I have worked on.

    dustin@dustinjcarroll.com • Mobile: 847-773-5259 • Download Résumé© 2025
  • Mocap

    If your project could benefit from motion capture, I am available for motion capture and performance capture consultation. With access to a professional-grade mocap system and decades of experience, I'm capable of providing a complete solution. Please contact me to to discuss details.

    Two motion capture figures in mid-dance.
    dustin@dustinjcarroll.com • Mobile: 847-773-5259 • Download Résumé© 2025